It lets you do crazy things late game, like double prophetic bolt or – get this – double Breaking Point on turn 5! – Phase I: Stall with elders and emmissaries combined with cheap removal. The effect is bad. - by GravitonGamer DOTP 2013 Eldrazi Crush - by Tyrany Riiak Shi Nal's DotP 2013 DLC. From there, you can take the deck online as with any other mode. Also, 2x Breaking Point isn’t good. Magic: The Gathering - Duels of the Planeswalkers 2013 PC Game. Those razor fins are nightmares against my collective might deck… Needless to say i keep losing to izzet…. You’d get good mileage out of Thunder Strike + Gelectrode, or Wee Dragonauts. I was talking about Wing’s build. 2 Thunder Strike With Duels of the Planeswalkers 2013’s Ravnica DLC, lots of players are ragging on Mindstorms, the Izzet deck. other than that usless. 3x Compulsive Research This build has a lot of draw, that said, it’s still weak against the fastest decks. For Magic: The Gathering - Duels of the Planeswalkers 2013 on the Xbox 360, a GameFAQs message board topic titled "DOTP 2013 Final Deck Tier discussion". Might there be a different release date for Europe? i.e 3dmg/draw for a total cost of 6 on invoke and 2 for the reveberate (6 dmg/cards for 8 mana) (8dmg/cards for 9 mana) (10dmg/cards for 10 mana). In 2012, it was Mindstorms; in 2014 it was Dodge and Burn. I don’t know whether or not to posts glitches I’ve discovered with the dlc cards. Also Insurrection would also work. A 4/4 flying body isn’t bad either, especially considering the Dominus is a guaranteed 5-drop, no matter your land mix. Without any particular combos or a flock of flyers to unleash, Time Warp doesn’t have the power it wields in Crosswinds. This card’s sibling, Twincast, is much better in Crosswinds than Reverberate is here. Try to reserve this red wrath for times when the “right” answer isn’t obvious. My original WiNGSPANTT channel is banned from AdSense and YouTube partnership. Duels of the Planeswalkers 2013 Decklists and Card Unlocks. its pretty good if your able to pump it late game. That’s right, we’re teaming up with Izzet’s Mindstorms deck and Selesnya’s hippie deck Collective […]. Reverberate + Cerebral Vortex for a Storm-like effect combo and hilarity. A classic blue/red spell, what this instant lacks in damage it makes up for in winning-ness. Think about it: for four mana, you get a 3/3. I just wish I could have a one stop place for everything wingspanTT!!!!!! However, its utility is questionable, at best. 3x Breaking Point 2x Razorfin Hunter This deck needs a bit more draw power, and a slightly overcosted but INSTANT SIgn in Blood that has amazing utility and synergy in the deck would be crazy to be left on the sideboard. Late game, it’s a decent chumper that comes with a “free” Shock. 1x Tidings In general, aura cards are terrible since they enable the possibility of card disadvantage (if your creature dies to removal, you lose the aura, too). – Peacekeepers Note: I highly recommend substituting blue/red cards as needed to reach a near-even split between Islands and Mountains. Even slower opponents like Exalted Darkness or Celestial Light can muster a formidable army by turn five, and holding out for a single flying fatty is just asking for a Murder or Mind Control anyway. 0. I even put together a decent Standard deck last year to bring to […]. My build is as follows (note that I tweaked it today and added 3 more creatures): 2x Razorfin Hunter That’s normal. Without a way to sacrifice creatures or enough ground forces to make blocker removal worthwhile,  Act of Treason is ultimately an overcosted burn spell. 1x Time Warp ( or +1x and -1x Invoke) 1 Sphinx of Magosi Magic: The Gathering - Duels of the Planeswalkers 2013. However, the spell does wonders if you’ve filled the board with aura’d pingers and in-the-sky swingers. 1x Beacon of Destruction No, this doesn’t give you an unlimited supply of mid-sized Honda crossover vehicles. T3 Tip: If you swap away Quicksilver Dagger using Puca’s Mischief, your opponent technically gets control, but you/your critter still get the cool benefits. It could be useful to some players, but more likely it would be useful for the people who want to exploit them. Much like Thunder Dragon, Living Inferno is simply too costly for what it does. please do I’ll give it a shot, way different than wings build? Hey Manto, I’ve done the excact same thing with this deck and it works fine for me. Gonna be updating my build soon… I’ve been finding that explosive, single-turn damage is the most valuable to the deck, so I’m adjusting accordingly. Within a few days, the (admittedly underpowered) blue/red deck earned the love it deserved, even if it was only meting out victory 60% of the time. Your opponents can’t see it.
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